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A lot of these upgrades have trade-offs: One upgrade might increase your defence but lower your movement speed, another might give you extra fire damage but cause you to do less damage against large bosses. You’ll pick up a ton of loot in Shadow Warrior 2, and most of it takes the form of weapon and gear upgrades. I came here to jump around and kill stuff, and that’s exactly what I get to do. But fighting is fundamentally fun enough that I don’t mind.
#Shadow warrior 2 crafting guide full#
Levels do often suffer from procedural-itis, in that it can feel like they’re crammed too full of inconsequential chests and repeating combat encounters.
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Even the 2013 Shadow Warrior had large, explorable levels, and it’s cool to be given more room to explore. This approach makes the sequel feel pretty different from its predecessor, but I’d say that on the whole, that’s not a bad thing. The whole game can be played solo or with up to three friends in co-op. There’s still a story - more on that in a sec - but there are also a bunch of side missions. Instead of following a linear story like its predecessor, Shadow Warrior 2 has you sidequesting through procedurally generated areas while gathering randomised loot. The Diablo template works, for the most part. My notes read: “This is a game for people who thought the new Doom’s combat was slow and boring.” That about sums it up. You can leap into melee range, get off some quick attacks, then leap out in a matter of seconds. Lo Wang’s speed makes combat even faster and more hectic than the last game. I rock a sword as often as I can, though whenever that gets old I whip out some totally different type of weapon and see what I can do. You can equip up to eight at a given time, and on higher difficulties you’ll need to swap frequently to keep from running out of ammo. The game’s arsenal is huge and varied, with rocket launchers and nail guns and rail guns and all manner of swords and other melee weapons. Every level is full of bizarre and blood-filled creatures, and your job is to kill those creatures as quickly and as violently as possible. Which is good, because combat is the point.